When I found out we had to write
about an author’s style of writing it didn’t take me long to decide on who I
would write about. I decided it would be
best to just write about the author I was the most familiar with and after
looking at my book collection I was very obvious. The names that came up the most were Margret
Weis and Tracy Hickman. Lucky for me I don’t have to pick between the two
because they usually write in collaboration with each other and after having
read more than 30 of their books (not counting the ones they wrote separately)
it would probably be wrong if I didn’t.
Margret Weis and Tracy Hickman are
most well known for creating the Dragonlance series which may be one of the
longest running (and possibly nerdiest) fantasy series ever written. When I go
into a used bookstore I like to play a game and see if I can find a Dragonlance
novel in less than ten minutes. I’ve never lost. That may be because there are
more Dragonlance
novels than I can count although to be fair many are not written by the two
authors themselves.
The Dragonlance novels have somehow
managed to stand out, not by being unique or ground breaking, but by being the
most generic and stereotypical medieval fantasy books ever written. Some might think this is a bad thing yet there
is something special about the tone of the Dragonlance novels that make them
the most fun books I have every read. The real question is “what makes them so
fun?”
It’s probably because the entire
series is based on a Dungeons and Dragons game. The two writers where
originally hired to write a D&D module,
with the books being only an afterthought.
Again it sounds like a bad thing but it’s not. It’s hard to explain the
appeal behind this to someone who doesn’t have an interest in playing D&D
yet I remember being in 6th grade, wanting to try D&D really badly
but having no one to play with (because why would an “all grown up” 6th
grader want to play imaginary games...). Finding the Dragonlance books was the
closest id get to satisfying that need.
I think that basing the story of a
fantasy game did wonders for the story, most of all the characters, some of
which may rank among my favorite characters in fiction. Just as any Dungeons
and Dragons player becomes deeply attached to their own characters the reader
becomes attached to the ones in the book.
I tend to think of any character I write as if they were a character on an RPG character sheet because
truth be told, those games have developed some of the best generative processes
ever and the attributes of character building transcend just fantasy settings.
Thinking of characters in that way is, in my opinion, one of the most useful
creative tools I can think off because it gives you such a strong idea of what
your characters capabilities and demeanors are. As an added note, just playing
any table top role playing game will in my opinion make you a much better story
teller because you become acclimated to telling a story whilst making most of
it up on the spot.
Dragonlance may not be the most
innovative or literary thing on the planet but it still manages to tell an epic
story with unforgettable characters without ever disappointing your
expectations. It may just be some stupid fantasy series but it never needed to
be more. It doesn’t just adhere to the stereotypes, it defines.
--Kevin Coughlin
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